
The Analysis of Class Selection in AION:
Firstly, eight classes are classified according to function:
Close Combat: Templar, Assassin, Gladiator
Long-range Combat: Sorcerer, Ranger, Spiritmaster
Healing: Cleric, Chanter (Cleric is inclined to Long-range Combat, Chanter is inclined to Close Combat)
If one class can do things that other classes cannot, I believe this class is valuable.
We should reach an agreement on some issues:
I. As to the toughness of class, skills come first, armor second. The difference between Templar and Gladiator not only lies in “a shield”. The reason for Templar’s strong resistance to attack is that it owns too many skill, most of which are related to the shield defense. Also, the dodging skills of Assassin and Ranger permit them to avoid more attacks at a crucial time in actual combat, and it become the important survival means for high dodging classes.
II. DPS and DPH are two important factors in DPS class. Sorcerer is a typical DPH-typed DPS class. Assassin can cause considerable DPH through critical hit. For professional team plays, the key to victory in PVP lies in whether your DPH is powerful. Therefore, DPH is regarded a strong deterrent effect in a team. The essence of PK among teams depends on the number of players called, and the explosive force of DPH is the measure factor.
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