Archive for October 15th, 2008

Trade Routes Guide – Eve Online

Wednesday, October 15th, 2008

One effective way to really pile up some serious wealth, and build your ISK account, is to find, keep, and exploit profitable trade routes. Nearly everyone interested in making quick honest money in Eve is familiar with the subject of Trade routes, but specific details about good routes are hard ...

A Guide To Attributes and Skills

Wednesday, October 15th, 2008

Attributes When you create a character certain attributes are allocated to him or her. The attributes in EVE are: •  Memory •  Intelligence •  Perception •  Willpower •  Charisma As you select certain schools and specializations during character creation, your attributes are tailored to reflect this. So for example a scientist should have higher Memory and Intelligence. A fighter will tend have ...

Surviving the EVE experience

Wednesday, October 15th, 2008

Introduction: This is a guide aimed mainly at new players to EVE, but also to returning players who may have missed large chunks of content introduced over the last year or so. What is EVE? EVE is a MMORPG, set in space. EVE is a non-consensual PVP game, and perhaps the ...

A Guide to Scan Probing

Wednesday, October 15th, 2008

  a. Skills Astrometrics - Adds one scan group per level. Is the primary skill that determines what probes you can use. For example all exploration probes require level 5 and so do Observator probes. For combat ship probing level 3 will do fine unless the target is in a deep safe for which ...

Organizations

Wednesday, October 15th, 2008

  Caldari State The Caldari State is ruled by several mega-corporations. There is no central government to speak of - all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations ...

Jove

Wednesday, October 15th, 2008

The most mysterious and elusive of all the peoples of EVE, the Jovians number only a fraction of any of their neighbors, but their technological superiority makes them powerful beyond all proportion. Although definitely human, the Jovians often seem to the other races as though they are not, the reason being ...

The three Gallentean governmental branches

Wednesday, October 15th, 2008

  The Gallente Federation was founded a little over 300 years ago. At that time the Federation consisted of 17 sectors or districts and four races. A district is a group of solar systems (of various sizes). The number of districts has steadily increased through the ages and now stands at ...