Dungeons and Dragons Online: Action Point list

November 7, 2008 – 12:13 am
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PALADIN

Level 1 –
Skill Interaction I Grants a +3 bonus to Diplomacy and Intimidate skills
Skill Recovery I Grants a +3 bonus to Heal and Repair skills
Paladin Grace I +1 Bonus to All Saving Throws
Extra Smite I Two additional Smites per day/rest
Paladin’s Rally Grants you the ability to remove fear from from the target (Cooldown 1 second)
Paladin’s Action Boost I This enhancement grants the ability to receive short term boosts to Attacks (+3 To Hit), Armor Class (+2), and Saves (+3) (You get 5 uses, lasts 20 seconds, Cooldown 30 seconds)
Level 2 –
Bulwark of Good I The paladin’s Aura of Good provides an additional +1 to AC to the party.
Focus of Good I The paladin’s Aura of Good provides an additional +3 to Concentration of the party.
Improved Recovery I – You receive +10% to Heal Spells
Paladins Charisma I (Charisma Bonus +1)
Level 3 –
Paladin’s Action Boost II
Skill Interaction II +4 Bonus to Diplomancy and Intimidate skills
Skill Recovery II +4 Bonus to Heal and Repair skills.
Extra Lay on Hands Ability to use Lay of Hands an additional time per day/rest.
Level 4 –
Extra Smite Evil
Devotion I 20% increase to 1st Level Healing Spells
Energy of the Templar +20 Spell Points
Extra Smite Evil II Gain Smite Evil 3 additional times day/rest.
Extra Turning Gain 2 additional Turn Undead day/rest
Level 5 –
Energy of the Zealot I 30 extra SP)
Paladin’s Charisma II Charisma +2
Level 6 –
Energy of the Zealot II (40 extra SP)
Level 7 –
Energy of the Zealot III (50 extra SP)
Level 8 –
Energy of the Zealot IV (60 extra SP)
Level 9 –
Energy of the Zealot V (70 extra SP)
Level 10 –
Energy of the Zealot VI (80 extra SP)

ROGUE

Level 1 –
Rogue’s Action Boost I (attack speed increase, damage +2, rogue skills +3 … 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth I (+3 to hide, move silently)
Skill Ingenuity I (+3 to open locks, disable traps)
Skill Perception I (+3 to spot, search)
Faster Sneaking I +5% speed while sneaking
Level 2 –
Rogue’s Dexterity I Dexterity +1
Faster Sneaking II +10% speed while sneaking
Level 3 –
Skill Stealth II +4 Hide and Move Silently
Skill Perception II +4 Search and Spot
Skill Ingenuity II +4 Open Lock and Disable Device
Faster Sneaking III +15% speed while sneaking
Level 4 –
Rogue Action Boost II Improved ability to short term boosts
Faster Sneaking IV +20% speed while sneaking
Level 5 –
Skill Stealth III +5 Hide and Move Silently
Skill Perception III +5 Search and Spot
Skill Ingenuity III +5 Open Lock and Disable Device
Faster Sneak V 25% increase in speed while sneaking
Rogue’s Dexterity II Dexterity +2
Level 6 –
Rogue’s Action Boost III (75% haste, damage +6, rogue skills +7 … 20 sec buff, 30 sec cooldown, 5/day)
Faster Sneak VI 30% increase in speed while sneaking
Price Warfare II buffs ally with +haggle skill
Improved Trap Sense I (+2 to saves vs. traps)
Level 7 –
Skill Stealth IV +6 Hide and Move Silently
Skill Perception IV +6 Search and Spot
Skill Ingenuity IV +6 Open Lock and Disable Device
Faster Sneak VI 35% increase in speed while sneaking
Level 8 –
Faster Sneak VI 40% increase in speed while sneaking
Rogue’s Dexterity III Dexterity +3
Level 9 –
Rogue’s Action Boost V (attack speed increase, damage +10, skills +11 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth III +7 Hide and Move Silently
Skill Perception III +7 Search and Spot
Skill Ingenuity III +7 Open Lock and Disable Device
Faster Sneak VI 45% increase in speed while sneaking
Level 10 –
Rogue’s Action Boost IV (100% haste, damage +8, skills +10 20 sec buff, 30 sec cooldown, 5/day)
Price Warfare III buffs ally with +haggle skill
Faster Sneak VI 50% increase in speed while sneaking

SORCERER

Level 1 –
Energy of the Dragonblooded (30 extra SP)
Glaciation I +20% to cold spells for lvl 1 and lower spells
Combustion I +20% to fire spells for lvl 1 and lower spells
Magnatism I +20% to ??? spells for lvl 1 and lower spells
Reconstruction I +20% to transmutation spells for lvl 1 and lower spells
Level 2 –
Energy of the Dragonblooded II (40 extra SP)
Level 3 –
Sorcerer’s Charisma I +1 Cha
Energy of the Dragonblooded III (50 extra SP)
Level 4 –
Energy of the Dragonblooded IV (60 extra SP)
Improved Empowering I Reduces the amount of SPs consumed while empower is active
Level 5 –
Energy of the Dragonblooded V (70 extra SP)
Sorcerer’s Charisma II +2 Cha
Level 6 –
Energy of the Dragonblooded VI (80 extra SP)
Glaciation III +20% to cold spells for lvl 3 and lower spells
Combustion III +20% to fire spells for lvl 3 and lower spells
Magnatism III +20% to ??? spells for lvl 3 and lower spells
Reconstruction III +20% to transmutation spells for lvl 3 and lower spells
Level 7 –
Energy of the Dragonblooded VII (90 extra SP)
Level 8 –
Energy of the Dragonblooded VIII (100 extra SP)
Level 9 –
Energy of the Dragonblooded IX (110 extra SP)
Level 10 –
Energy of the Dragonblooded X (120 extra SP)

WIZARD

Level 1 –
Energy of the Scholar I (20 extra SP), Skill name unkown – Grants a +3 bonus to Concentration and Diplomacy checks
Skill Resourcefulness I Grants a +3 bonus to Search and Repair skills
Level 2 –
Energy of the Scholar II (30 extra SP)
Intellect of the Wizard I Intelligence +1
Level 3 –
Energy of the Scholar III (40 extra SP)
Level 4 –
Energy of the Scholar IV (50 extra SP)
Level 5 –
Energy of the Scholar V (60 extra SP)
Level 6 –
Energy of the Scholar VI (70 extra SP)
Level 7 –
Energy of the Scholar VII (80 extra SP)
Level 8 –
Energy of the Scholar VIII (90 extra SP)
Level 9 –
Energy of the Scholar IX (100 extra SP)
Level 10 –
Energy of the Scholar X (110 extra SP)

BARD

Level 1 –
Skill Interaction I Grants a +3 bonus to Diplomacy and Intimidate skills
Skill Concentration I Grants a +3 bonus to Concentration and Perform skills
Extra Song I 1 extra song
Inspired Bravery I +1 Bravery bonus for Inspired Courage
Inspired Courage +1 Damage bonus Inspired Courage
Level 2 –
Level 3 –
Bard’s Charisma I Charisma +1
Level 4 –
Level 5 –
Level 6 –
Bard’s Charisma II Charisma +2
Level 7 –
Level 8 –
Level 9 –
Level 10 –

FIGHTER

Level 1 –
Skill tactics I Grants a +3 bonus to Intimidate and Tumble skills
Item Defense I 25% chance to negate wear on items
Skill Recovery I Grants a +3 bonus to Heal and Repair skills
Fighter’s Action Boost I This enchancement grants the ability to receive short term boosts to attacks (+3 to hit), Armor Class (+2), or attack speed (unknown) (5 uses, lasts 20 seconds, Cooldown 300 seconds)
Level 2 –
Fighter’s Strength Strength +1
Armored agility I Reduces armor check penalty by 1
Level 3 –
Skill tactics II Grants a +4 bonus to Intimidate and Tumble skills
Skill Recovery II Grants a +4 bonus to Heal and Repair skills
Fighter’s Action Boost II (attack speed increase, AC +3, Attack +4 20 sec buff, 30 sec cooldown, 5/day)
Level 4 –
Item Defense II % chance to negate wear on items
Level 5 –
Skill tactics III Grants a +5 bonus to Intimidate and Tumble skills
Skill Recovery III Grants a +5 bonus to Heal and Repair skills
Fighter’s Dodge Increases AC by 1 (Req. Dodge)
Fighter’s Strength II Strength +2
Level 6 –
Fighter’s Action Boost III (attack speed increase
AC +4, Attack +5 20 sec buff, 30 sec cooldown, 5/day)
Level 7 –
Item Defense III % chance to negate wear on items
Level 8 –
Fighter’s Strength III Strength +3
Level 9 –
Fighter’s Action Boost V (attack speed increase, AC +6, Attack +7 20 sec buff, 30 sec cooldown, 5/day)
Level 10 –
Item Defense IV % chance to negate wear on items
Fighter’s Action Boost IV (attack speed increase, AC +5, Attack +6 20 sec buff, 30 sec cooldown, 5/day)

RANGER

Level 1 –
Extra Empathy 1 extra Animal Empathy
Favored Defense +2 AC vs favored enemy
Favored Damage +1 additional damage vs favored enemy
Ranger Action Boost short term boost to skills, energy resistance, or speed
Level 2 –
Favored Attack I Grants + attack vs favored enemies
Favored Resistance I Grants +saving throw bonus vs favored enemies
Ranger’s Dexterity I Grants +1 Dexterity
Level 3 –
Skill Stealth II Grants a +4 to Hide and Move Silently
Skill Athleticism II Grants a +4 to Jump and Swim
Ranger Action Boost II short term boost to skills, energy resistance, or speed
Level 4 –
Level 5 –
Skill Stealth III Grants a +5 to Hide and Move Silently
Skill Athleticism III Grants a +5 to Jump and Swim
Level 6 –
Ranger Action Boost III short term boost to skills, energy resistance, or speed
Ranger’s Dexterity II Grants +2 Dexterity
Level 7 –
Skill Stealth IV Grants a +6 to Hide and Move Silently
Skill Athleticism IV Grants a +6 to Jump and Swim
Level 8 –
Level 9 –
Skill Stealth V Grants a +7 to Hide and Move Silently
Skill Athleticism V Grants a +7 to Jump and Swim
Level 10 –
Ranger Action Boost IV short term boost to skills, energy resistance, or speed

CLERIC

Level 1 –
Energy of the Zealot I (30 extra SP)
Divine Vitality I “Heal a friend’s SPs
Devotion I Your first level spells heal 20% more
Negation I Your first level spells that deal negative damage deal 20% more
Level 2 –
Energy of the Zealot II (40 extra SP)
Divine Cleansing I +2 to a friend’s Fortitude Save, takes 1 turning
Improved Devotion I Your first level healing spells heal 30% more
Improved Negation Your first level spells that deal negative damage deal 30% more
Level 3 –
Energy of the Zealot III (50 extra SP)
Skill name unkown Healing regeneration over time to another character
Devotion II Your 2nd level and lower level healing spells heal 20% (maybe 30%?) more (passive)
Negation II Your 2nd level and lower level spells that deal negative damage deal 30% more (passive)
Cleric’s Wisdom I Wisdom +1
Level 4 –
Energy of the Zealot IV (60 extra SP)
Level 5 –
Energy of the Zealot V (70 extra SP)
Level 6 –
Energy of the Zealot VI (80 extra SP)
Cleric’s Wisdom II Wisdom +2
Level 7 –
Energy of the Zealot VII (90 extra SP)
Level 8 –
Energy of the Zealot VIII (100 extra SP)
Level 9 –
Energy of the Zealot IX (110 extra SP)
Level 10 –
Energy of the Zealot X (120 extra SP)

BARBARIAN

Level 1 –
Extend Rage I (25% longer)
Skill Interaction I (+3 to intimidate, listen)
Skill Athleticism I (+3 to jump, swim)
Fast Recovery I (-20% fatigue duration after Rage)
Barbarian’s Intimidation (Intimidated targets are shaken
Barbarian’s Action Boost I (run speed, damage +2, damage reduction… 20 sec buff, 30 sec cooldown, 5/day)
Barbarian’s Power Attack I (extra +1 damage with Power Attack feat active)
Level 2 –
Resist Poison +3 to saves vs poison
Resist Disease +3 to saves vs disease
Barbarian’s Constitution +1 Con
Extra Rage I +1 Rage per day
Power Rage I +2 Str while raging
Level 3 –
Barbarian Action Boost II +4 melee dmg, +4 DR, +Run Speed
Level 4 –
Level 5 –
Level 6 –
Level 7 –
Level 8 –
Level 9 –
Level 10 –

RACES

HALFLING

Level 1 –
Hero’s Companion I Grant one of your companions a short term boost to damage and saves while he is at your side (Cooldown 300 seconds)
Halfling Stealth I Grants a +2 bonus to Hide and Move Silently checks
Halfling Thrown Weapon Damage I You gain an additional +1 bonus to damage rolls when using a thrown weapon
Level 2 –
Hero’s Companion II Grant one of your companions a short term boost to damage and saves while he is at your side (Cooldown 300 seconds)
Halfling Luck I Grants a +1 Bonus on all saving throws
Halfling Fear Resistance I Grants a +2 bonus on saving throws against fear
Level 3 –
Halfling’s Dexterity I Dexterity +1
Level 4 –
Halfling Thrown Weapon: +1 Attack
Halfling Stealth II +3 Hide and Move Silently
Level 5 –
Halfling Stealth 3: +4 Hide and Move Silently
Halfling Fear Resistance II Grants a +4 bonus on saving throws against fear
Level 6 –
Halfling Throw Damage II +2 to thrown weapon damage
Halfling Luck II +2 to all saves
Level 7 –
Halfling Stealth IV +5 Hide and Move Silently
Level 8 –
Level 9 –
Level 10 –

ELF

Level 1 –
Elven Perception I (+2 to search, spot, listen)
Elven Enchantment Resistance I (+2 to saves vs. Enchantments)
Level 2 –
Elven Melee Damage I +1 damage (longsword/rapier)
Elven Ranged Damage I +1 damage (shortbow/longbow)
Elven Arcanum +30SP
Level 3 –
Elven Perception II (+3 to search, spot, listen)
Elven Enchantment Resistance II (+3 to saves vs. Enchantments)
Elven Dexterity I +1 Dex
Level 4 –
Elven Melee Attack I (+1 to hit with rapier/long sword)
Elven Ranged Attack I (+1 to hit with short/long bows)
Level 5 –
Elven Perception III (+4 to search, spot, listen)
Elven Enchantment Resistance III (+4 to saves vs. Enchantments)
Level 6 –
Elven Dexterity II +2 Dex
Level 7 –
Elven Perception IV (+5 to search, spot, listen)
Elven Enchantment Resistance IV (+5 to saves vs. Enchantments)
Level 8 –
Level 9 –
Elven Perception V (+6 to search, spot, listen)
Elven Enchantment Resistance V (+6 to saves vs. Enchantments)
Level 10 –

HUMAN

Level 1 –
Human Ingenuity I (all skills +1)
Level 2 –
Amored Agility gives armor 1 less penalty to skills
Level 3 –
Human Ingenuity II (all skills +2),
Level 4 –
Human Dexterity Dexterity +1
Human Intellegence Intelligence +1
Level 5 –
Human Wisdom Wisdom +1
Human Charisma Charisma +1
Level 6 –
Human Ingenuity III (+3 to all skills)
Human Strength Strength +1
Human Constitution Constitution +1
Level 7 –
Level 8 –
Level 9 –
Level 10 –

DWARF

Level 1 –
Dwarven Spell Resistance I additional +2 to spell saves
Dwarven Poison Resistance I additional +2 to poison saves
Drarven Armored Agility I Minus 1 to armor penalty
Goblinoid Hatred I +2 to zttack against goblin types
Giant dodger additional +4 to dodge giants
Dwarven Search I +5 to search checks
Level 2 –
Axe Mastery I +1 damage with Axes
Dwarven Shield Mastery I Improved Shield Bonus
Level 3 –
Dwarven Constitution I Grants a +1 increase to your Constitution score.
Dwarven Poison Resistance II: Grants a +3 bonus on saving throws against poison.
Dwarven Search II Grants a +6 bonus to seach skill.
Level 4 –
Dwarven Cleverness Grants a +2 bonus on saving throws against traps.
Level 6 –
Level 7 –
Level 8 –
Level 9 –
Level 10 –

WARFORGED

Level 1 –
Warforged Durability I +2 balance and repair
Healers Friend I benifit of healing spells are now 60%
Construct Thinking I +2 Will save
Skill name unknown Lose HP slower when disabled
Level 2 –
Inscribed Armor I Reduces Arcane spell failure by 5%
Warforged Hardiness I +1 to Fortitude Saves.
Level 3 –
Warforged Constitution I +1 Con
Level 4 –
Level 5 –
Level 6 –
Healers Friend II benefit 70% from curing spells.
Construct Thinking II +3 will saves.
Level 7 –
Level 8 –
Level 9 –
Level 10 -

some are imcomplete

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