Dungeons & Dragons Online Guides » The Dervish

November 7, 2008 – 12:38 am
Posted by: Chevalier

The wild people who live in the deserts of Eberron must be well able to survive in those climes. Humanoids, undead and elemental creatures abound, and the incautious or easily found don’t survive long. As such, the Dervish excels at surviving in such a place. Fast, agile, a master of two weapon fighting and skilled in ranged combat, the dervish is a welcome addition to any who travel desert ways.

With a high dexterity and bonuses for fighting in two handed fighting, the dervish should not shy away from melee, though it would be wise to operate with hit and run tactics, moving in, delivering a shower of blows, and moving out before a serious response can be mounted by the dervish’s opponents. Against opponents who are found in the desert, undead, elementals and gnolls, the dervish excels. In addition, the attacks of these opponents, including the common use of fire, are less effective.

Future advancement of a dervish build could consider rogue (for skills and sneak attack), fighter (for power attack, and eventually cleave), or more ranger. Make sure to increase your wisdom as the opportunity allows, so you can gain access to higher level spells. This build is designed for a desert theme, and ideally a khopesh sword and kukri combination would be the most accurate to this theme. Since the (historically semi inaccurate) depiction of a dervish is a desert warrior with a “spinning” style of fighting, feats to get might include power attack, cleave or eventually whirlwind attack.

Starting abilities:
Human (28 pt) Human (with Bonuses) Human (32 point)
Str 14
Str 16 Str 14
Dex 16
Dex 23
Dex 16
Con 12 Con 12 Con 14

Int 10 Int 10 Int 10

Wis 12 Wis 12
Wis 14

Cha 10 Cha 10
Cha 10

(Below information based upon 28 point build, level 14)

Hit Points: 154

Armor Class: 16 + Items/spells

Saving Throws:
Fortitude: +12
Reflex: +14
Will: +5

Class/Race Features:
Bow Strength
Evasion
Favored Enemy : Undead, Gnoll, Elemental
+1 Feat at Level 1
+4 skill Points at level 1, +1 per level there after

Skills:
Hide +21
Jump +21
Move Silently +21
Spot +14
Search +13
Heal +16
Tumble +14.5

Feats:
Dodge, Mobility, Rapid Shot, Two-weapon Fighting, Spring Attack, Manyshot, Improved Two Weapon Fighting, Exotic Weapon Proficiency: Khopesh Sword, Two Weapon Defense, Improved Critical Slashing, Greater Two Weapon Fighting, Weapon Specialization: Slashing, Weapon Focus: Slashing

Enhancements:
Ranger Jump 1
Ranger Favored Damage 3
Ranger Hide 2
Ranger Dexterity 3
Ranger Desert Lore 3
Ranger Favored Resistance 1
Ranger Favored Defense 2
Ranger Move Silently 2
Human Improved Recovery 1
Human Adaptability Dexterity
Ranger Favored Attack 1
Fighter Critical Accuracy 1
Fighter Haste Boost 1
Fighter Strength 1
Fighter Armor Mastery 1
Fighter Flanking Mastery 1
Fighter’s Mobility 1
Fighter Haste Boost 2
Human Adaptability Strength

Spells
(DC 11 + spell level)
Spell Points: 99 (base 80 + Ability bonuses 19)
Level 1: Camouflage, Longstrider
Level 2: Barkskin, Summon Nature’s Ally 2

——————————————————————————–
Detailed progression by level:

Level 1
Class: Ranger
Feats: Dodge, Mobility
Skills: Hide +4, Jump +4, Move Silently +4, Spot +4, Search +4, Heal +4, Tumble +2
Enhancements: Ranger Jump 1, Ranger Favored Damage 1, Ranger Hide 1

Level 2
Class: Ranger
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Dexterity 1, Ranger Desert Lore, Ranger Favored Resistance, Ranger Favored Defense 1

Level 3
Class: Ranger
Feats: Exotic Weapon Proficience: Khopesh
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Move Silently 1, Human Improved Recovery 1

Level 4
Class: Ranger
Ability Score: Dexterity +1
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Hide 2, Ranger Move Silently 2

Level 5
Class: Ranger
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Favored Damage 2

Level 6
Class: Ranger
Feats: Spring Attack
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Dexterity 2, Human Adaptability Dexterity

Level 7
Class: Ranger
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Desert Lore 2, Ranger Favored Attack 1

Level 8
Class: Ranger
Ability Score: Dexterity +1
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Favored Defense 2

Level 9
Class: Ranger
Feats: Two Weapon Defense
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Favored Damage 3

Level 10
Class: Ranger
Skills: Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger Dexterity 3

Level 11
Class: Fighter
Feats: Improved Critical : Slashing
Skills: Jump +1, Tumble +1/2, Heal +1/2
Enhancements: Ranger Desert Lore 3, Fighter Critical Accuracy 1, Fighter Haste Boost 1

Level 12
Class: Fighter
Feats: Greater Two Weapon Fighting, Weapon Focus: Slashing
Ability Score: Dexterity +1
Skills: Jump +1, Tumble +1/2, Heal +1/2
Enhancements: Fighter Strength 1

Level 13
Class: Fighter
Skills: Jump +1, Tumble +1/2, Heal +1/2
Enhancements: Fighter Armor Mastery 1, Fighter Flanking Mastery 1, Fighter’s Mobility 1

Level 14
Class: Fighter
Feats: Weapon Specialization: Slashing
Skills: Jump +1, Tumble +1/2, Heal +1/2
Enhancements: Fighter Haste Boost 2, Human Adaptability Strength 1

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