Dungeons & Dragons Online Guides » The Master At Arms

November 7, 2008 – 12:39 am
Posted by: arosavi

The Master At Arm is just what his name implies, an expert with almost all weapons. Wish to fight with a two handed weapon, the master at arms is competent. Wish to fight with two weapons? Yep, he’s or she’s got that. Perhaps preferring to fight at range? The master (or mistress) at arms is ready and capable. Like to fight with an exotic or unique weapon? Chances are that it’s no problem.

While not a defensive master (with feats being used for learning how to handle weapons well) the master at arms is an expert at offensive combat. When a unusual weapon (or a regular one, for that matter) is found, they can take it up and score deadly hits with their improved critical skill and weapon focus. In addition, since the demand for unusual weapons is not as high as more conventional weapons, it is less expensive to buy these weapons.

However, in addition to fighting abilities, this combatant is skilled at stealth and movement, able to swim, sneak and jump much better than many other warriors.

Starting abilities:
Human (28 pt) Human (with Bonuses) Human (32 point)
Str 15
Str 22
Str 15
Dex 15
Dex 15 Dex 16
Con 13 Con 13 Con 14

Int 13 Int 13 Int 14

Wis 10 Wis 10
Wis 10

Cha 8
Cha 8
Cha 8

Regarding ability scores: The ability scores listed above are designed to allow the greatest versatility at levels past 14, allowing different fighting styles to be accented.

(Below information based upon 28 point build, level 14)

Hit Points: 156

Armor Class: 12 + Items/spells

Saving Throws:
Fortitude: +12
Reflex: +8
Will: +4

Class/Race Features:
1 feat at level 1
+4 Skill Points at level 1, +1 skill point each level after
Bow Strength, Favored Enemy: Giant, Wild Empathy, Rapid Shot, Two Weapon Fighting

Skills:
Jump +22
Intimidate +11
Repair +14
Swim +22
Listen +4
Move Silently +6
Hide in Shadows +6
Heal +4
Spot +4
Tumble +4

Feats:
Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon Proficiency: Dwarven Axe, Exotic Weapon Proficiency: Khopesh Sword, Exotic Weapon Proficiency: Heavy Repeating Crossbow, Weapon Focus: Slashing, Weapon Focus: Blunt, Weapon Focus: Piercing, Two Handed Fighting, Improved Critical: Blunt, Improved Critical: Piercing, Weapon Specialization: Blunt, Weapon Specialization: Piercing, Weapon Specialization: Slashing

Enhancements:
Fighter Critical Accuracy 1
Fighter Jump 1
Human Improved Recovery 1
Fighter Extra Action Boost 1
Fighter Item Defense 2
Fighter Flanking Mastery 2
Fighter Attack Boost IV
Fighter Haste Boost IV
Fighter Strength 3
Fighter Armor Class Boost 2
Human Adaptability Strength 1

——————————————————————————–

Detailed progression by level:
Level 1
Class: Ranger
Feats: Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon Proficiency: Dwarven Axe
Skills: : Listen +4, Move Silently +4, Hide in Shadows +4, Heal +4, Jump +4, Spot +4, Swim +4, Tumble +2

Level 2
Class: Ranger
Skills: : Listen +1, Move Silently +1, Hide in Shadows +1, Heal +1, Jump +1, Spot +1, Swim +1, Tumble +1/2

Level 3
Class: Fighter
Feats: Exotic Weapon Proficiency: Khopesh Sword, Exotic Weapon Proficiency: Heavy Repeating Crossbow
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Attack Boost 1, Fighter Critical Accuracy 1, Fighter Haste Boost 1, Fighter Item Defense 1, Fighter Armor Class Boost 1, Fighter Jump 1, Human Improved Recovery 2

Level 4
Class: Fighter
Ability Score: Strength +1
Feats: Weapon Focus: Slashing
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Strength 1

Level 5
Class: Fighter
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Flanking Mastery 1

Level 6
Class: Fighter
Feats: Weapon Focus: Blunt, Weapon focus: Piercing
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Armor Class Boost 2, Fighter Haste Boost 2, Fighter Attack Boost 1, Human Adaptability Strength 1

Level 7
Class: Fighter
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Item Defense 2

Level 8
Class: Fighter
Ability Score: Strength +1
Feats: Two Handed Fighting
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Strength 2

Level 9
Class: Fighter
Feats: Improved Critical: Blunt
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Haste Boost 3, Fighter Attack Boost 3

Level 10
Class: Fighter
Feats: Improved Critical: Piercing
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Flanking Master 2

Level 11
Class: Fighter
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Level 12
Class: Fighter
Ability Score: Strength +1
Feats: Weapon Specialization: Blunt, Weapon Specialization: Piercing
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Attack Boost IV, Fighter Haste Boost IV

Level 13
Class: Fighter
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Strength 3

Level 14
Class: Fighter
Feats: Weapon Specialization: Slashing
Skills: Jump +1, Intimidate +1, Repair +1, Swim +1
Enhancements: Fighter Extra Action Boost 1

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