Unique advantage from WLK professions

November 19, 2008 – 6:10 am
Posted by: Balthasar

Herbalism

Lifeblood: Heals for 2000 over 5 Seconds, 3 minute cooldown (Wild Growth (Rank 6))

Items:

Reduces your armor by 100%, but increases your attack power by 400 for 10 sec, 1 Min Cooldown (Fire Leaf)

Makes you vulnerable to magic, but increases your spell power by 200 for 10 sec, 1 Min Cooldown (Fire Seed)

Absorbs 750 to 1250 damage. Lasts 15 sec, 2 Min Cooldown (Fel Blossom)

 

Mining

500 HP (Toughness (Rank 6))

 

Skinning

25 Crit Rating (Master of Anatomy (Rank 6))

 

Alchemy

% stat bonus + 100% Duration to flasks (Mixology)

Flask bonus = 64 AP or 13 MP5 or 320 HP or 37 SP

% stat bonus + 100% Duration to elixirs (Mixology)

Elixir bonus (Battle) = 32 AP or 19 SP or 16 STR

Elixir bonus (Guardian) = 32 Res or ?

BOP Endless Potions (reusable item, usable in Arenas)

Restores 1680 to 2160 health, 3 Min Cooldown (Endless Healing Potion)

Restores 400 to 600 mana, 3 Min Cooldown (Endless Mana Potion)

BOP Trinkets with 40% bonus to potion effectiveness (Tank, Spell, Melee)

Crazy Alchemist Potion: Your milage may vary…

 

Enchanting

Ring Enchants (2):

32 AP (Assault)

19 SP (Greater Spellpower)

24 Stamina (Stamina)

- BOP Wands

 

Jewelcrafting

BOP Gems (can equip up to 3 total, not unique, prismatic for easier socket bonuses)

54 AP (Bright Dragon’s Eye)

— bonus (vs. Bright Cardinal Ruby) = 14 AP

27 AGI (Delicate Dragon’s Eye)

— bonus (vs. Delicate Cardinal Ruby) = 7 AGI

27 STR (Bold Dragon’s Eye)

— bonus (vs. Bold Cardinal Ruby) = 7 STR

27 Crit Rating (Smooth Dragon’s Eye)

— bonus (vs. Smooth King’s Amber) = 7 Crit Rating

27 Haste Rating (Quick Dragon’s Eye)

— bonus (vs. Quick King’s Amber) = 7 Haste Rating

27 Hit Rating (Rigid Dragon’s Eye)

— bonus (vs. Rigid King’s Amber) = 7 Hit Rating

32 SP (Runed Dragon’s Eye)

— bonus (vs. Runed Cardinal Ruby) = 9 SP

11 MP5 (Lustrous Dragon’s Eye)

— bonus (vs. Lustrous Majestic Zircon) = 3 MP5

189 ArPen (Fractured Dragon’s Eye)

— bonus (vs. Fractured Cardinal Ruby) = 59 ArPen

41 STA (Solid Dragon’s Eye)

— bonus (vs. Solid Majestic Zircon) = 11 STA

- BOP Trinkets (Tank, Melee, Healer, Caster dps, Run speed/stam

 

Inscription

BOP shoulder enchants (also don’t require exalted with The Sons of Hodir like non-inscription enchants):

104 AP, 15 Crit Rating (Master’s Inscription of the Axe)

— bonus (vs. non-Scribe (Greater Inscription of the Axe)) = 64 APM

61 SP, 6 MP5 (Master’s Inscription of the Crag)

— bonus (vs. non-Scribe (Greater Inscription of the Crag)) = 36 SP

52 Dodge Rating, 15 Defence Rating (Master’s Inscription of the Pinnacle)

— bonus (vs. non-Scribe (Greater Inscription of the Pinnacle)) = 32 Dodge Rating

61 SP, 15 Crit Rating (Master’s Inscription of the Storm)

– bonus (vs. non-Scribe (Greater Inscription of the Storm)) = 36 SP

BOP Offhands

Scroll of recall: A 20minute cooldown scroll that returns you to your home city. (Rank 1 (unreliable beyond 40), Rank 2 (level 35 req), Rank 3 (level 65 req) )

Note: Scribes do NOT get an extra major glyph slot, this was an old idea that didn’t make it through to the live game.

 

Blacksmithing

Glove socket (colourless)

Bracer Socket (colourless)

Skeleton Key: For all your unlocking needs.

BOP Armor – TBA?

BOP Weapons – TBA?

 

Leatherworking

BOP Leg Armors:

75 AP, 22 Crit Rating (Wyrmscale Leg Armor)

— bonus (vs. non-LW (Frosthide Leg Armor)) = far cheaper mats

55 STA, 22 AGI (Dragonscale Leg Armor)

— bonus (vs. non-LW (Icescale Leg Armor)) = far cheaper mats

Bracer Enchants:

90 STA (Fur Lining: Stamina)

— bonus (vs. Enchant bracers – Major Stamina) = 74 STA

67 SP (Fur Lining: Spell Power)

— bonus (vs. Superior Spellpower enchant) = 37 SP

114 AP (Fur Lining: Attack Power)

— bonus (vs. Enchant Bracers – Greater Assault) = 64 AP

Drums: (APPEAR TO BE REMOVED)

— Increases spell power by 50 and attack power by 100 for 20 sec. (Garok’s Battle)

— Increases movement speed by 15% and haste rating by 95 for 30 sec. (Drums of Great Battle)

BOP Armor – TBA?

 

Tailoring

BOP Leg threads:

50 SP, 20 SPI (Sanctified Spellthread)

— bonus (vs. non-Tailor Brilliant Spellthread) = far cheaper mats

50 SP, 30 STA (Master’s Spellthread)

— bonus (vs. non-Tailor Sapphire Spellthread) = far cheaper mats

- BOP Cloak Enchants:

— a chance to restore 300 mana when you cast a spell (Darkglow Embroidery)

— a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell (Lightweave Embroidery)

— your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec. (Swordguard Embroidery)

Frostweave nets

Magic Carpets: Various flavors. In case of emergency, the exits are here, here, here, here, here, here, here, here anywhere! Keep your hands and arms inside the carpet! We’re outta here!

Increased cloth drops (A Guide to Northrend Cloth Scavenging)

- BOP Armor – TBA?

 

Engineering

Unique Item Enchants:

— 340 Haste Rating for 8 secs to gloves, 2 min cooldown (Hyperspeed Accelerators)

Rocket powered fireballs Hand Mounted Pyro-rocket

Trinkets:

— +63 SP + Sonic Shield: Melee attacks against you have a chance to create a shield absorbing 1100 damage, once per minute max. (Noise Machine)

— +81 STA + Sonic Awareness: Sometimes increases your attack power by 430 for 10 sec, once per minute max. (Sonic Booster)

BOP Goggles: Plate Tank, Plate Melee, Mail Caster, Mail Melee, Leather Caster, Leather Melee, Cloth Caster[

Other miscellaneous BOP items: Including mailbox, vendor

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