Archive for December 24th, 2008

Victory by a Hair’s Breadth

Wednesday, December 24th, 2008

I had a really cool little scenario yesterday that I felt I had to share. My friend (Rookie-Shadow Warrior) and I (Unyielding-Ironbreaker) queued up for Gates of Ekrund yesterday, our last game of the evening. We got in and the score was 150ish to 300ish, Destruction winning. After a few minutes of ...

Our ancestors would not be proud

Wednesday, December 24th, 2008

http://www.wowinsider.com/2008/11/05/encrypted-text-our-ancestors-would-not-be-proud/ Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about how Rogue weaponry is changing with the upcoming WotLK expansion.With a sharpening stone in one hand, he begins ...

WAR: First Impressions

Wednesday, December 24th, 2008

Introduction: Let me start by saying that I had a great time Beta Testing WAR. It was a blast and was, alongside WoW, the most polished Beta I have ever participated in. I experienced a CTD (Crash to Desktop) about once a day, and then one day it happened about every ...

The White Tower Speaks: The Swordmaster

Wednesday, December 24th, 2008

Being a staunch fan of the Swordmaster in the tabletop, and based on the lore in general, you can be sure it was the first character I made upon downloading the WAR Beta. Let me say, firstly, that I was not disappointed, but it was not what I was expecting. ...

The White Tower Speaks: The Warrior-Priest

Wednesday, December 24th, 2008

After enjoying a little bit of time on my Swordmaster (21 levels worth, and several hours of RvR and Templates), I decided to try the Warrior-Priest, and repeated the same steps for him. Leveled to 21, and then tried the templated characters. My overall impression of the Warrior-Priest is that they ...

The White Tower Speaks: The Ironbreaker

Wednesday, December 24th, 2008

I've always been a fan of Dwarves, and I'm not talking about Dwarves with contraptions, with their black powder weapons, and their whirly birds...no I'm talking about a good, old fashioned dwarf, the kind that still thinks cannons and organ guns are new-fangled devices and are no match for a ...

The White Tower Speaks: Collision Detection Part I

Wednesday, December 24th, 2008

Collision detection, yes please. To me, one of WAR's main selling points. Collision detection is awesome, it creates a more tactical game where positioning is key, adding a new layer of depth and strategy to game play. Not only this, but it creates a less cluttered game space because people ...