Look from the DK Design Blizzard career change

February 27, 2009 – 9:11 pm
Posted by: Adam1002

Rich and occupational styles WOW has always been one of the bright spots, although with as many as nine occupations, but even more professional in a role play with their Game is a completely different manner, for example, treatment, Shamanism focus on attacks and cluster-assisted Canada, focusing on the Cavalier defensive aids and single-plus, Druid focused on control and continuous increase in the blood, the priest is more comprehensive.

As the second piece of information, WoTLK The biggest thing is that the new vocational DK has, DK great extent, the opening up of subversion before the Blizzard of occupational design ideas, they seem to make a new attempt, and attempt to change the framework of existing mechanisms for career. And ever as a professional are not the same as, DK has a full personality and a high degree of freedom.

In the previous nine occupations, each career has a blood and skills, the skills to be down although there are three branches, but for most career is focused on skills often do not need skills to be estimated, so Players will have more energy to think and conduct tactical operations, DK is not. DK has a very strange article skills: a site to be similar to the soldiers of the anger, in the battle of production, from the fighting slowly disappeared; In addition there are three types of each category were two of the six Rune, the majority of The main skills required are consumed them, and each category can only use the Rune on a few specific skills, such as blood Rune basically used in the blood of the Department of the skills, while Frost Rune Frost basically used in the Department of skills, and therefore you should not fight like other vocational skills can not be look, but at any time necessary to know which Rune is available, which Rune in the cooling, thus make the right judgments, the new mechanism enables the skills of consumption DK operation of the difficulty of significantly more than any other a professional.

Extremely complex mechanism for the DK skills to become the most complex ever a professional, but the next design talent ever again DK highest degree of freedom as a professional. Prior to this, Blizzard on the other 9 major occupational design talent has a very clear purpose, for example, are riding the treatment of the sacred, protective riding are tanks, disciplinary riding are DPS, not only mixed career so, that is pure DPS career is also true For example, the outbreak of Austrian law and the life side, fire Law High harm output, ice partial control law, if a player wants to strengthen their capacity, then the talent has been largely limited to die, for example, in the pursuit of RAID in high-injury Master usually majoring in fire, Rogue should be majoring in the fighting, and if yes go PK, then the Master must choose ice, and the Rogue will be keen to choose, because the ice lines and sharp lines with the most powerful control and anti-control capabilities. Natural systems are intended for the design so that each can have more career options, but in the actual design has unknowingly walked into a vicious circle: a similar feature too talented a player’s focus has led to alternative very limited, for example, soldiers, knights and Druid with tank capacity of the majority of relevant talent concentrated in one department, if it wanted to be a number of career tanks, then how much talent there is no choice, making a career when tanks when lack of variability options.

DK is not the same, however. DK in order to prevent the re-emergence of other occupations as well as in order to play a role in natural selection caused by single issues, Blizzard changed the previous function is similar to the kind of talent concentrated in a series of practice, but to break up in each department, If players want to be tanks, the main blood can be, the main frost can also be the main evil, they can be competent tank mission, but their focus is different, different grades of the tanks will be very different from playing as a harm to the output type is also the case of DK. This makes DK freedom far more than other jobs, the diversification of natural selection brought about by the final result is: the occupation greatly improved playability – the same output, the blood line frost line output and output options not the same, and evil are not the same output line, for a gift then there will be many things to explore for, say, the cycle of skills, adaptability, and so on the way.

Generally speaking, DK became one of the most complex career, it also became the highest playability of a professional, it is worthy of the title of hero career. From other career choices of gifted talent DK single to freedom of choice, have to say that this is Blizzard design career a significant step forward, however, the operation is too complicated but makes less civilians DK, and it is necessary to solve the big problem.

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