Aion: The Tower of Eternity Introduction
April 29, 2009 – 10:32 pmPosted by: Harcourt
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Aion is designed with two playable races: the Elyos and the Asmodians. Both races have the same origin, which explains the fact that they are not that different in their appearance. The most distinctive differences are the skin color and their wings.
While some people may assume that one race (the Elyos) is good and the other race (the Asmodian) is evil, the developers have explicitly said that neither race can be characterized as either good or evil, but that their motives are much more complex.
The Elyos live in the lower half of the world and receive the majority of the light. Subsequently their world is bright, colorful and filled with green plants, lush green woods and tropical beaches. The sun also influenced their appearance. The Elyos are very much like humans with light skin and no extraordinary characteristics. The Elyos are led by the five Seraphim Lords, ultimately ruled over by Azariel, Lord of Light. [5]
Once an Elyos becomes a Daeva, he or she can fly using dove-like wings.
The Asmodians inhabit the upper half of the world and receive only a small fraction of the light. Consequently their realm is quite dark; blue and dark green dominate the color palette, while the flora comprises exotic plants that can deal with the little light they get.
The lack of sun also influenced the Asmodians’ appearance over time. They developed a darker skin and grew claws on both hands and feet. They are led by the five Shedim Lords, ultimately ruled by Asphel, Lord of Darkness.[5]
Once an Asmodian becomes a Daeva, he or she can fly using raven-like wings.
In the game, the Balaur is not a playable race. They inhabit the Abyss and are designed to be unpredictable when they appear. For example, they may side with you during a skirmish with the opposing faction, but afterward they may decide to turn on you. They are described as draconic beings (which is also suggested by their name, as “Balaur” is the Romanian term for a finned, multi-headed dragon).
Classes
There are twelve classes currently in the game. [6][7] Each faction will have a slight variation in class skills once they reach the first promotion at level 10. Higher-level players can tailor their character further, with each profession offering two advanced classes, bringing the total number of character types available up to twelve.
Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master. Warriors can specialize into one of two sub-classes: Gladiators, who concentrate on dealing damage (DPS), or Templars, who combine fierce fighting with defensive chants and techniques (tanks).
Gladiators can use many types of weapons, ranging from swords to halberds.
Special ability: Close combat
Play style: close combat DPS.
Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.
Special ability: Protection chants
Play style: Tanking
The Scout combines great agility with swift attacks. Scouts can specialize into one of two sub-classes: Ranger or Assassin.
The Ranger is
Special ability: Range diversity of attack
Play style: Ranged DPS with traps
Assassins are experts in deft movement and the silent termination of their target.
Special ability: Striking without detection
Play style: Stealth DPS
Mages have weak physical combat ability but they can launch devastatingly powerful magic attacks. There are two specializations possible for mages: spiritmasters and sorcerers.
They use ranged magical attacks. They also can control Water, Fire, Earth, and Air Spirits.
Special ability: Summoning powerful elemental Spirits
Play style: A pet class with ranged DPS power
The challenge for the Spiritmaster comes from recognizing which element to call on at a given time. Earth spirits hold strong defensive abilities, Fire spirits excel in close range attacks, Water spirits concentrate on healing powers and ranged DPS, and Wind spirits are proficient at speed as well as melee and magic attacks.
The Sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. A Sorcerer’s skill set becomes very diverse as their combat ability evolves.
Special ability: Long-range damage-dealing spells
Play style: Magical ranged damage dealer
Spiritual warriors, Priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right. There are two Priest specializations: Clerics and Chanters.
Healer class. Able to raise the dead.
Special ability: Healing and protection
Play style: Able to use a mace and shield.
Healers but with emphasis on buffing ability (improving the statistics of other party members through spells).
Special ability: Fortification magic using healing and mantras
Play style: Healing, buffing. In an emergency a Chanter can transform into a powerful soldier and can fight in close range combat using a magic staff.
Elyos and Asmodian classes are the same, though racial differences are planned.

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