Lineage 2 Wolf Leveling Tips
July 2, 2009 – 2:49 amPosted by: arosavi
If you raise a wolf as your pet in Lineage 2 for the first time , don’t expect it can survive all the way , for Wolf leveling is also very difficult as your character leveling …Now read this article ans learn how to levelup your wolf .
If you think you had it bad, you should have tried it during C1. Full level loss and droppage of everything on death! Ack! Well they’ve fixed that, so you got it much easier now in C3.
Hate Is Key There is nothing worse then letting yer pet get aggro, so the number one rule above all is this: Keep the mob trained on yourself. There are a number of different ways to do this:
Use a long range skill of yer choice to aggro the mob. This includes hate, life drain, wind shackle, sleep.
Use a short range skill of yer choice to aggro the mob, but strong enough to take focus again if the mob attacked yer wolf first. This includes skills like: Spoil, shield stun, etc. Note that seeding does not add aggro, so don’t use it as an opener.
Use a soul shot macro: soul shot, /attack, /delay 2, /petattack. This allows ye some time to build up hate before the wolf even begins… costs a little coin, but compared to ss spammage.. it’s affordable.
Two rules to remember:
Never run away from an aggressive mob. They will immediately change their target and focus on yer wolf. I believe this was done to prevent bots from effectively raising wolves – as it does take a bit of thinking to keep yer pet out of trouble.
Mobs that run away must DIE before reaching their “home base”. These include mobs like the Ol’ Mahum, and the orcs at the orc’s barracks. These mobs will run away, and come back with buddies and will, fer some reason, focus on yer pet until its dead – no matter how much hate spells ye try and throw.
What Mobs Should I Hunt? Any mob that yer pet can handle 5 solid hits from make fer good wolf food. Just remember that stupid mobs are yer best friend. Stupid mobs are any mobs that:
Attack 1 target – namely the one building the most hate. This is improtant because it guarantees that yer pet won’t get hit unless she’s doing more damage then yerself, which should be never if yer set up properly.
No area of effect attacks or skills. As mentioned earlier, yer wolf’s armor – even the most expensive one – is made of paper. Mobs with AOE skills will definitely mess up yer wolf if yer not careful. Though ye will find mob spells that yer wolf can shrug off, polearm mobs are probably the ones ye definitely want to stay away from. Their AOE attacks hit hard and crit often.
Passive – Pets have an ability of attracting some scary aggro from aggressive mobs. As mentioned earlier, aggressive mobs will change focus from you to yer pet if ye don’t attack it.
Non-Social – Social mobs have a habit of jumping in whenever they feel like it. The bad part is that when they do decide to jump in they automatically attack the person who landed the last blow. This can be either yerself or yer wolf – and more often then not – it will be yer wolf.
Non-Stunning – Stunning mobs are horrible in later levels when wolves become really good at attacking things. When stunned, ye’d either have to tell yer wolf to stop attacking and take the hits like a man… or tell yer wolf to keep attacking and risk the chance of yer wolf taking aggro.
Non-Sleeping – Sleeping mobs have the same effect of stunners, except that a sleeping wolf is more of a problem then a stunned one. Ye either have to wait fer it to wake up, hit it, or spend 100a on a wake scroll. All of which either slows ye down or puts ye at risk.
Another good rule to follow is to keep yer wolf at least higher then the mob yer hunting. This ensures that the wolf has the hp and p.def to take a few hits.
Field Mobs Hunting field mobs is pretty straight forward. Attack something and make yer wolf attack what yer attacking. Just watch out for aggressive mobs because they often pop up from behind and attack yer wolf, or they just ignore ye and go straight for yer wolf.
Dungeon Mobs Hunting dungeon mobs is easier… if ye have a healer friend handy. If ye hunt within the spawning area, ye follow the same rule of field mobs… intensified by the fact that mobs pop up in greater numbers. What I recommend doing is to park the wolf at the enterance of the room, pull a mob, then proceed to bash it once ye get the mob close enough fer yer wolf to attack – but far enough to attract attention from the other mobs. This technique works great especially in the catacombs, and makes fer not only fast leveling – but good money from spoils and the manor system.
Recommended Hunting Areas Keep in mind the 5 hit rule. Here is how I level my wolf to 50.
15 – 20: Newbie village (I chose dwarven since the place is often free of pkers… though I admit the farmer problem is a little scary.
20 – 30: Abandoned camp. The generals in particular give high exp fer the damage they deal out, while commanders hit harder then the usual mob.
30 – 40: Catacombs Pilgrim. Use the dungeon mob technique mentioned earlier. Special note: Mobs consistantly spoil varnish and coal in stacks.
40 – 50: Catacombs Branded. Use the dungeon mob technique mentioned earlier. Special note: Mobs in the first room consistantly spoil CBP, SOP, Charcoal.
There are other great places to hunt, but the usual rule is to follow yer wolf’s level. If ye outpace yer wolf, yer wolf will have a tougher time leveling. If ye don’t be careful, ye may find yerself having to delevel, having to powerlevel yer wolf, or full out abandoning yer wolf if ye don’t keep the wolf in pace with yer mobs.

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