Lineage 2 WC Basics

September 1, 2009 – 11:51 pm
Posted by: arosavi

In Lineage, Warcryer is a mystic class, primarily considered a buffer. It’s very obvious that its statistics can be characterized as extreme, which means that it has everything very high or low. Its physical statistics like CON, DEX and STR are in total much higher than any other mystic’s. This is the reason that WC is called a hybrid class. Not only that, but they get all armor masteries like heavy. Along with their buff or skills, this makes them have the ability to solo decently.

Still the magical statistics are characterized by extremity. INT and WIT are the lowest of all mystics, while MEN are the highest in-game, meaning that you won’t hit hard with magical attacks or cast fast but you will have magical defense, high MP regeneration rate and more MP than other classes.
In the case of WC, this is party buffing and some high level buffs. When it comes to large parties, a WC is the most efficient MP-wise buffer.

WC has the ability to get several offensive skills, they are as follows:
Hammer crush is an attack that does damage and has a chance to stun an opponent.
Steal essence is a strong magical attack that damages the enemy and restores a percentage of damage dealt as HP to the caster.

Burning chop is a skill added in CT Final and does damage, even has possibility to land a DoT.
Soul Cry is a toggle skill that boosts your Patk greatly but consumes mana far as long as it is on.
Freezing flame is a DoT attacks. It is a debuff that lowers target’s HP and can be useful some times but it consumes rather big portion of MP considering the damage done.

Venom is a poison DoT attack similar like freezing flame. It used to be completely useless but poison got boosted last update.

Aura Sink burns instantly some MP and acts as debuff reducing it over time. It uses are limited to PvP.
WC has also a healing skill like Chant of Life. It is a HoT skill that restores some points of HP over time. This skill can be used in some cases to relieve a healer’s burden in places where many party members take damage or when a cardinal in party is using balance life.

For WC, it has one of the best buff sets for physical combat characters in-game. Scoring as many critical hits possible in the less time is the best and most efficient way to kill in the game. WC gets all the good offensive damage dealing buffs that increase attacking speed and critical hits efficiency and gets good defensive skills. WC also learns war/earth chant that further increase Patk or Pdef as well as a reflect damage skill. At levels 70, 72, 74, you get to learn combo buffs which replace 2 buffs in 1 buff slot, this happens for significantly less MP and they last two times more 40 minutes and cost no SP to learn, you just need an amulet. These buffs help to conserve a lot of MP, which allow the WC to save it for other usages.

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