The Overview of Mecenary In Atlantica (Class C)
October 14, 2009 – 3:37 amPosted by: sisilia
I found the cut on the Atlanofficial forum. The following guide gives a general overview over various mercenaries within the game. They will be rated in both a PvP and PvE perspective on a scale of 1-10 (one being the lowest and ten being the highest).
1)Prophet (hired at lv70)
Upgrades: Prophet > High Prophet lv20 > Great Prophet lv50 > Cassandra lv80 > Hero Cassandra lv100
Skills: Concentrate, Broken Spear, Rusty Axe, Shattered Sword
PvE: 9
PvP: 9
A highly useful mercenary in both pvp and pve if you run a fair amount of melle types in your build. A prophet wields and bow on main hand and arrows offhand. She is able to target any enemy regardless of position as well as buffing all of your melle types with accuracy, attack power, and healing. The extra attack boost is helpful in both pve and pvp, while the healing fortifies front line tanks and allows them to survive longer. For PvE, she has a variety of debuffs and significantly reduce damage from melle type mobs. In PvP, her accuracy buff comes in handy as it increases the chance of hits. The ability to target any merc also allows her excel in snipping down enemy merc. Simply put, a prophets addition to your formation can benefit both pve and pvp greatly. Her skills, although supportive, reduce damage taken as well as increasing your own damage output.
2)Witch (hired at lv51)
Upgrades: Witch > High Witch lv20 > Great Witch lv50 > Morgan Le Fey lv80> Hero Moran Le Fey lv100
Skills: Mana Drain, Mana Trap, Mana Recharge, Meteor Strike
PvE: 10
PvP: 7
One of the most unique mercenaries in the game. She wields a staff main hand and orb offhand. A witch excells in magical AOE damage with her meteor strike in both PvP and PvE. although against some mobs is isnt as effective due to high magical resistance, it is undeniable that she can kill most mobs effectively with one blow, which is why her pve rating is a 10. PvP however, is a little tricky when it comes to justifying if a witch is useful or not. Her ability to levitate makes it no physical melle damage or cannon damage may harm her, which puts her quite high in the PvP rating. but, this is where her utility ends. She becomes merely a scroller or a one-time-use AOE caster since meteor strike makes a witch useless for 4 turns. Her limited usage makes her unappealing in pvp, but because of her levitating ability alone, she is ranked at a 7.
3)Exorcist (hired at lv57)
Upgrades: Exorcist > High Exorcist > Great Exorcist > Michael > Hero Michael
Skills: Mana burn, Mana Seal, Seal Staff, Speed Cast
PvE: 3
PvP: 10
A mercenary that is for pure pvp purposes. He wields a sword on main hand and guardian stones (obtainable at lv80) offhand. He has the unique ability to seal staff-using enemies regardless of position, thus preventing them from using any type of magic (a serious advantage in pvp). In PvE, a exorcist is nothing more than a meat shield. his utility and effectiveness can be replaces by almost any other mercenary, which is why he is rated at a 3 in pve. PvP however, is where an exorcist is like no other. Preventing your opponent from using protection/ healing spells puts you at a advantage when it comes to stunning/ disabling. Almost everyone uses a monk or healer within their formation so an Exorcist would be a necessity in pvp.
4)Lady Knight (hired at lv95)
Upgrades: Lady Knight > Royal Knight lv20 > Noble Knight lv50 > Joan of Arc lv80 > Hero Joan of Arc lv100
Skills: Light Slash
PvE: 9
PvP: 8
A Direct upgrade from a swordsman. She wields a sword on main hand and shield offhand. Much like the swordsman, the lady knight specializing in tanking and single targeting. However, unlike flame sword, like slash attack a second target with splash damage, thus inflicting around 50% more total damage. This skill makers her ’slightly’ more useful in pvp than a swordsman. overall, her utility is limited her ability to tank and use magical attacks. but she most definately exceeds in both these areas.
5)Princess (hired at lv63)
Upgrades: Princess > Royal Princess lv20 > Noble Princess lv50 > Isabel lv80 > Hero Isabel lv100
Skills: Princess’ Order, Royal Signet, Imperial Signet, Family Signet
PvE: 3
PvP: 8
An Highly under rated mercenary. she wield a staff main hand and orb offhand. She has the ability to increase accuracy, physical defense and health of all range-type mercenaries on your team. In PvE, she is generally useless because of the fact that your frontline will be taking damage, making her health and defense buffs useless. her accuracy buffs will usually not help in most situations due to the fact that melle magical damage is more than enough to finish mobs. In PvP however, a princess is truly something to be feared if used right. Her signets can significantly reduce damage from ranged type merc, making sniping almost impossible. and since cannon/ gun merc are able to bypass frontline tanks, her healing and def buff are also helpful. The accuracy buff is something that puts the princess high in the pvp ratings as well. With increased accuracy, comes the chances for more hits, thus more damage. Ultimately, a princess can be a nightmare if used right in pvp.
6)Oracle (hired at lv76)
Upgrades: Oracle > High Oracle lv20 > Great Oracle lv50> Anck Su Namun lv80 > Anck Su Namun lv100
Skills: Healing, Vortex, Seth’s Will
PvE: 10
PvP: 7
The second healing type in the game. Wields a staff main hand and orb off hand. Much like the shaman, she specializes in healing. Each of her skills are notably better than a shamans, which is why her pve is rated as a 10. Seth will is an absolute MUST is any pve based builds. the increased damage and combo rate makes killing mobs a breeze. in PvP, her only role will be to heal and maybe cast vortex if the time is right (generally healing a row is a better choice since vortex has a two turn cool down + AP drainage). but because a oracle does not have “noble sacrifice” she is rated at a 7 in pvp. as the end of a battle nears, healers tend to die out unless they constantly heal the row they are in.
7)Beast Trainer (hired at lv44)
Upgrades: Beast Trainer > Beast Tamer lv20 > Beast Master lv50 > Zhu Rong lv80 > Zhu Rong lv100
Skills: Beast Summon
PvE: 8
PvP: 5
The first and most basic C class type mercenary. The beast trainer wields a axe on main hand and guardian stones (obtainable at lv80) off hand. She has decent attack power and is able to target three enemies within a row. In PvE, her high defense and attack make her extremely useful. Also, her AOE skill, beast summon, is an excellent ‘finishing’ skill for mobs on the verge of death. In PvP however, she is highly over rated. Her AOE skill deals unimpressive damage as you lvl and her only real use will be to attack the front like directly. Other mercenaries play a much better role in pvp battles and should ultimately replace the beast trainer. With such limited uses, she is rated at a 5 in PvP.
8)Janissary (hired at lv96)
Upgrades: Jannissary > Janissary Ace lv20 > Janissary Master lv50 > Hassen lv80 > Hero Hassen lv100
Skills: Shooting Stance
PvE: 10
PvP: 8
The highest overall damage dealer in the game. The janissary wields a gun main hand and bullets offhand. He is able to attack three targets at once in a colmn. His one skill alone makes him an absolute demon is dealing damage. Shooting stance increases significantly increases attack power and accuracy, making almost always hit the targets he is aiming for. In PvE, he can quickly and effectively shoot down mobs with his insanely high damage output. This makes him the perfect merc to use in a pve rounded formation. In PvP, his damage is also something to be feared. The column damage is something that is not easy to recover from as well as adding slight stun pressure to the targets. Overall, this mercenary is a MUST in PvE and because of his damage, he excells in pvp as well.
9)Inventor (hired at lv84)
Upgrades: Inventor > Smart Inventor lv20 > Genius Inventor lv50 > Da vinci lv80 > Hero Da vinci lv100
Skills: Summon Machine
PvE: 6
PvP: 10
The Master of stunning. Wields a gun main hand and bullets off hand. Alone, the inventor targets three enemies. With its skill, it can potentially hit 7 targets at once. Although is damage isnt impressive, his utility lies solely in his stunning ability. with such a wide range off targets, the inventor makes stunning much more easily executable which is why he is rated 10 in pvp. With a number of enemy mercenaries stunned in a battle, it clearly puts you at a advantage. In PvE, he lacks in damage output, thus earning the rating of 6. Stunning mobs generally is impossible due to the fact they are dead by the third turn. This makes his PvE role questionable as opposed to PvP where he truly shines.
10)Cannoneer (hired at lv87)
Upgrades:Cannoneer > Cannon Ace lv20 > Cannon Master lv50 > Goemon lv80 > Hero Goemon lv100
Skills: Smoke Bomb
PvE: 7
PvP: 9
The more ‘pvp rounded’ version of the artilleryman. the cannoneer wields a cannon main hand and cannon balls offhand. his attack range is any non-flying merc in a cross pattern. He has overall higher stats than the artilleryman but the main difference lies in there skills. Smokebomb targets all enemy targets to reduce their accuracy while adding slight damage per turn. This is extremely useful in PvP due to the fact that it reduces ALL of your opponents characters ability to attack without missing. Mercenaries rely on combo rates + accuracy in order to dish out maximum physical damage. This also helps scrolls to go off from your team, another advantage. In PvE, the same effect applies, but the effect isnt as significant as in pvp. Mobs are generally easy to kill and the accuracy debuff is, more or less, pointless. The only use the cannoneer would have in pve is his ability to target multiple targets

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