SWAGVAULT AION Super leveling Guide Chapter III

November 15, 2009 – 10:57 pm
Posted by: swagvault

 

Analysis of Standardized Management of AION Legion

In Aion, legion is an important community for PVP . Therefore, members pay much attention to the legion management. Furthermore, management is closely related to vital interests of each member and the overall development of legion.

Management mainly involves two parts: people and things.

People refer to members; things refer to various matters caused by members in game.

How to manage members?

It is not our wish to see many talents actually are a heap of loose sand.

AION is a team game, so a reasonable rule can assist us to manage members.
I. The smallest team is a six-person group. Each group selects a group leader who is in charge of daily organization. The group leader belongs to bottom  management.
II. Team is beyond group. Team is the last unit in allocating abyss points and also is the most appropriate unit to show a team’s fighting strength. Each team selects a team leader who is in charge of training PVP capability. The team leader belongs to mid-level management.
III. Legion is beyond team. Legion is the ultimate unit developed by a group of like-minded players. Each legion selects a legion leader who is charge of legion development and fulfilling obligations and responsibilities. The legion leader belongs to Top management.

Those management candidates can be proposed by legion or those units can be self-organized.

Main legion should hold a good grasp of branch legion leader. They should determine the development orientation of each legion, so as to assign the responsibilities to each legion in battlefield.

The legion leader should hold a good grasp of team leader. They should arrange main battle team (which is inclined to PVP) and colleague team (which is inclined to PVE). Different teams tend to develop in different directions and engage in different activities.
The team leader should hold a good grasp of group leader. A team leader’s competence directly affect fighting strength of the whole team. A team leader takes responsible for coordinating the four groups, guiding them to cooperate well and establishing good reputation together.

The group leader should hold a good grasp of group mate. Group is the first unit where each member grows up. The fighting strength and cooperation capability of team depends on that of group. Compared with other units, disputes occurs frequently in group. So the group leader should handle internal conflicts timely.

If the group leader is incapable of handling some conflicts within group, he/she should report to the team leader. As regards to team and legion, those can be deduced by analogy.

“Team” is more difficult to be understood by most players than “Group”. Most players may ask why take trouble to organize “Team” and they think “Group” is good enough to form a legion.

Then I will briefly explain it.

It is indeed that members can grow up well only in groups. Whether in battlefield unit or raid, a six-person group can do perfectly.

However, all members should fight in a team when the legion stays in a war. It is impossible for the battlefield commander to coordinate in groups. Because battlefield commander generally assign missions to teams or even directly to branch legions.

What’s more, a temporary team establishment can cause chaos. That battlefield commander temporarily designates a team leader can bad influence the command effect.

There is a reminder that, in PVP, a battlefield unit is based on team not group, whether in abyss fort battle or player killing/anti-killing. In light of distribution of abyss points, team is the last unit. Therefore, every players should be listed in a team. The number of abyss points obtained can be severely affected as long as an individual follows one team, which eventually make team members unsatisfied. We love to tail after Korean teams in AION (KR) and grab their abyss points. Because we can share 1/3 abyss points through killing one player while they the whole team can only obtain 2/3, which make Korean players extremely depressed.

With continuously rich experience in PVP, members will accept “Team” and even they will be accustomed to fight in PVP based on team. The key is the reasonable composition mode, not the number of team members. The cooperation capability of team members is next point. Some issues belong to internal matters such as routine way of player killing/anti-killing, secret places for resurrection stone, the fighting ability in fort battle, which can present the fighting strength of the whole team. The experience is accumulated through this way and cooperation capability is strengthened through this way. Temporary team cannot be compared with it.

Take Range of SPEED for example:
24-person main battle team comprises three groups, which owns eight players respectively. If they should fight separately, three groups will go for three different killing routes. Encountering anti-killing group, eight-person group easily fight against six-person group. On the hot spot, three groups will fight together as a team. Alternated between apart and together, enemy cannot seize our main force and cannot guess our movement direction.

How to manage matters?

The in-game matters caused by players mainly involve in two parts: personal interests and individual contributions.

I. Perfect rules can prevent and resolve this interest dispute.
II. Perfect DKP system can make reasonable assessment of individual contributions to the legion.

Rules depend on that what kind of interest disputes will happen; and DKP system depends on that the value of individual contributions and what kind of issues may cause unfair treatment.

I. Leveling up Spots
The intense resource competition firstly reflects in fighting for leveling up spots. Members should be courteous to each other in legion, while members also should try peaceful means before resorting to force with another legion.

How to show courtesy to own mates?
Firstly, first come, first served;
Secondly, inform your own mates before you leave the spot;
Thirdly, resurrect your own mates who are died without strings;
Fourthly, don’t grab mobs with your own mates at the border which are not clearly demarcated.

How to cope with another legion members?
Firstly, do not take the initiative to make trouble. If happens, the leader should be informed and then he/she will handle those. Players should control aggressive behaviors (Some players kill person taking advantage of mobs, which wastes time, and eventually both will sink together.) It is necessary to beat back, if some players repeatedly attack others by mobs. If they deliberately upgrade the conflict, they will pay for this.

II. The rules of hunting boss and distributing items

It is best to adopt the same attitude to grab world boss and leveling up spot. Whether a team or a legion, it is not worthy that own reputation is ruined only for some interests.

There is a reminder that boss will frequently brush the screen after golden equipment is off, which means that every player will easily know the best time to attack boss. So own groups may coincidentally wait for the same boss in advance. This is a hidden conflicts, which needs a reasonable distribution rule by legion management. If two different legion stare at one boss, then fighting strength decides all!

Distribution according to needs and golden equipment auction both have own advantages. It is desirable that each team choose the most suitable distribution rule for themselves, instead of stipulating all teams should adopt one rule.

Personally, the combination of both is reasonable.

If the group has need,
A. Below the level of blue equipment (including blue equipment), groups should adopt distribution according to needs.
B. At the level of golden equipment, groups will hand to leader and bid on the trade broke for all obtained golden items or hold a golden equipment auction in group.
Brief analysis: Golden equipment is valuable, so a fair share is reasonable. In the beginning, kina is very important to all members. It is impossible to chase after golden equipment when one has not enough kina. If most members’ economic strength can afford golden equipment auction, members will not have objections.

If the group has no need,
A. Below the level of green equipment, groups should roll items to every members.
B. Beyond the level of blue equipment (including blue equipment), groups should hold a auction on all obtained items.

The distribution rule for special items depends on members’ actual skills.

III. Gathering

In the middle and latter half period of AION, all the players will try to farm items in AION (KR).It’s very common that one player wait at a spot to farm. It is frequent that players fight for grabbing items (especially grabbing items using mobile/flying speed-up scroll). And hostile damage may occur. Actually this depends on personal quality.

As more and more players have reached the top level, the competition of gathering become more tense. It is should be advocated: Do not grab others’ gathering items and Share own gathering items with others.

IV. DKP System (similar to CP System in EVE)

DKP system and CP system both present the relation between individual contributions and corresponding reward. Perfect DKP System is the basis of the whole system and reasonable one can arouse members’ initiative.

A. In terms of items, various consumables, golden equipment, game card are members’ most concerned stuff.
B. In terms of game content, PVP activities such as abyss fort battle, player killing/anti-killing, can be listed in DKP system. Professional leads members to lurk in enemy so as to complete race antagonism, which can also be listed in this system.

Generally, the legion management already have rich experience in CP system in EVE.

I only find a few issues which may cause unfair treatment. For example, in abyss fort battle, those defending teams, which do not participate in attacking fort boss, cannot obtain Gold/Silver Medal. Legion should increase their points in DKP appropriately.

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