Lord of the Rings Online devs preview character panel changes
November 20, 2009 – 1:31 amPosted by: sisilia

Lord of the Rings Online/Turbine
A developer diary posted on Lord of the Rings Online’s official site previews and discusses the changes coming to character statistics. Here’s what’s changing.
- Critical Defense (melee, ranged, and tactical) is being added for all characters:
- Guardians and Wardens gain a passive trait at level 20 that increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 5%.
- Captains gain a passive trait at level 20 that increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 3%.
- The Champion’s Glory stance increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 3%.
- The Champion’s Ardor stance increases their Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit from even level monsters by 1%.
- Heavy Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 5%.
- Warden Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 4%.
- Shields will now increase their wielder’s Critical Defence ratings sufficiently to reduce their chance to suffer a critical hit by 2%.
- Guardians will no longer be able to use shields in Overpower stance.
- Overpower legacies will no longer appear on one-handed weapons.
- Vulnerability statistics have undergone the following changes:
- We have changed the name, since gaining negative vulnerability was a bit awkward and confusing.
- Melee Vulnerability => Melee Defence
- Ranged Vulnerability => Ranged Defence
- Tactical Vulnerability => Tactical Defence
- The statistics have been converted to ratings and the bonuses received from these ratings are capped at 15%. The Ranged Defence bonus on Large Shields and most skill bonuses will be left as a percentage bonus towards Defence, rather than a rating value. Virtue bonuses and item bonuses have been converted to rating values.
- These statistics will now also apply to damage-over-time (DOT) skills performed on you. The opposing statistics-Melee, Ranged, and Tactical Offense, will apply to DOT skills that you perform on targets.
- We have changed the name, since gaining negative vulnerability was a bit awkward and confusing.
- A new Outgoing Healing rating statistic has been added, capped at 30%.
- Incoming Healing has been changed to a percentage rating, capped at 15%.
- New Healing and Tactical Ranks have been added:
- Minstrels, Captains, Lore-masters, and Rune-keepers will have a Healing Rank legacy added to their legendary class items. These classes will be able to spend points on this legacy to boost their Healing Rank, which will affect heals, heal over time, power heals, and power heal over time skills.
- Minstrels, Lore-masters, and Rune-keepers will have a Tactical Rank legacy added to their legendary weapon items. These classes will be able to spend points on this legacy to boost their Tactical Rank, which will affect tactical damage and DOT skills. Guardians have a similar Shield Rank value that affects their shield attacks.
- Minstrels, Captains, Lore-masters, and Rune-keepers will have a Healing Rank legacy added to their legendary class items. These classes will be able to spend points on this legacy to boost their Healing Rank, which will affect heals, heal over time, power heals, and power heal over time skills.
The Character Panel has also been updated to reflect these changes to character statistics and ratings. For more details, read the official developer diary.

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