Archive for the ‘City of Heroes Guide’ Category

Electricity^3: The Guide to Blaptrolling in I8

Wednesday, December 31st, 2008

Guide to Blaptrolling with Electricity ( from http://boards.cityofheroes.com/showflat.php?Cat=0&Number=7463502&an=0&page=0#Post7463502)Ah, with Issue 8's wake finally comes the updated version of this guide, after several issues without :P  

Death and Darkness — Dark Melee/Ninjitsu

Wednesday, December 31st, 2008

Death and Darkness - Dark Melee/Ninjitsu Introduction Hi, I'm AC. For the past two years or so, I have played Ninjitsu to the point of obsession, and have leveled several different Stalkers, each with the Ninjitsu secondary. Dark Melee/Ninjitsu is one of these (and is my current favourite), and after many, many ...

How to complain

Wednesday, December 31st, 2008

Or: How to make friends, influence Developers (and maybe get invited to a closed beta ) In light of the recent hubbub about Powerset Proliferation it made me realize that some people just simply do not know how to complain. They're either rude, insulting and conspiracy-minded or they do not offer ...

A Guide to Anti CyberStalking

Tuesday, December 30th, 2008

What is this? This is a collection of resources compiled by concerned players of City of Heroes with the intent of letting our fellow players know that we stand beside them in fighting off acts of harassment. This is a notice to would-be harassers that we as a server community, will ...

SupaNerd’s City Guide 3.0: Basic Gameplay

Thursday, November 27th, 2008

[youtube]http://www.youtube.com/watch?v=hR9sgwCAkkY[/youtube] The first segment of Issue 3 in SupaNerd's guide to City of Heroes/Villains featuring Basic Gameplay such as Movement, Interacting with NPCs, Missions and Navigation.

Macskull’s Guide to Assault Rifle/Devices Blasters

Wednesday, November 19th, 2008

1.1 Introduction 1.2 The Assault Rifle primary power pool – a not-so-quick glance 1.3 The Devices secondary power pool – another not-so-quick glance, but this time behind you and in a slightly different direction 1.4 Ancillary (Epic) power pools 1.5 Ideal build(s) and IO slotting 1.1 INTRODUCTION If you’re reading this, it’s either because you’ve already ...

High Beam’s Flashback Badging Guide (Hero)

Wednesday, November 19th, 2008

Greetings! Most of the new badges in Issue 11 are awarded for re-doing Story Arcs and applying certain restrictions (aka challenges) to your selection prior to engaging the missions. Also note that these missions will autoexemplar/automalefactor you to the top level spectrum of the Arc. Also you are in what ...