Archive for the ‘EverQuest II Guide’ Category
Tuesday, December 30th, 2008 4 views
Both are the most awesome classes in game. You totally cannot go wrong with either.
(That is, of course, a completely biased answer. )
I would say Illusionist is a bit more beginner friendly, simply because your pet doesn't turn on you. Honestly, though, neither class is 'easy easy'- but I wouldn't ...
Posted in EverQuest II Guide | No Comments » | 4 views
Thursday, November 20th, 2008 29 views
So you just dinged level 10, and it is finally time for you to start your meteoric rise to fame as the baddest, meanest, most feared player in all of Norrath. You shun the safety of the city walls and hunger for your first victim. There, you’re in luck, an ...
Posted in EverQuest II Guide | No Comments » | 29 views
Thursday, November 20th, 2008 30 views
Since I see a lot of people asking, both here, ingame and on my guild forums I worte a very basic guide for my guildmates on using the broker for buying and selling.
EQ2 has a great system for buying and selling items, The Broker.
All the major city zones have a Broker NPC. ...
Posted in EverQuest II Guide | No Comments » | 30 views
Monday, November 3rd, 2008 72 views
New Players Tip: How to make 30 gold in 30 secondsHow to make money in EQ2.
First, this is not a get-rich-quick scheme. It won’t work. I will explain why later.
Posted in EverQuest II Guide | No Comments » | 72 views
Monday, November 3rd, 2008 15 views
Here is how we use our mastery spells, this is how to make a macro to cast all your mastery spells so you don’t have to keep them all on a hotbar.
This works for Mages, Priests and Scouts.
First open up yor EQ2 folder and right-click in the open area and choose ...
Posted in EverQuest II Guide | No Comments » | 15 views
Monday, November 3rd, 2008 64 views
NPT: Hotbars and spell upgradesHotbars:
- As you get more comfortable with the Everquest II user interface (UI) the hotbars can be used for many different things. To keep things simple when you are first starting out use them mainly for spells and Combat Abilities (CA).
Posted in EverQuest II Guide | No Comments » | 64 views
Monday, November 3rd, 2008 14 views
WORK IN PROGRESS
Heroic Opportunities provide benefits in battle. They can damage enemies, debuff enemies, heal allies, or buff allies. Heroic Opportunities have two parts, the Starter Chain, and the Combat Wheel. Every archetype has an ability to initiate the a Starter Chain.
Posted in EverQuest II Guide | No Comments » | 14 views