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	<title>Comments for SwagVault MMO Blog</title>
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	<description>-- MMORGP News, Tips, and Guides --</description>
	<lastBuildDate>Wed, 18 Nov 2009 05:06:57 -0500</lastBuildDate>
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		<title>Comment on Do you believe that WoW has truly gotten easier or just maybe that the WoW community as a whole have become better players? by kyrios</title>
		<link>http://blog.swagvault.com/2009/11/17/do-you-believe-that-wow-has-truly-gotten-easier-or-just-maybe-that-the-wow-community-as-a-whole-have-become-better-players/comment-page-1/#comment-1066</link>
		<dc:creator>kyrios</dc:creator>
		<pubDate>Wed, 18 Nov 2009 05:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=18275#comment-1066</guid>
		<description>Oh man, flamebait! My favorite! My opinion is that it&#039;s a little from column A, a little from column B. While there&#039;s still content in WoW that requires a significant amount of skill and dedication, most of the content is much easier than it was in The Burning Crusade (which I think was more difficult than vanilla WoW). On top of that, I do think that average skill level is higher now than it was in vanilla WoW. Players are better at multitasking with their abilities, they understand base mechanics better due to there being more reliable game resources out there, all of that sort of thing. So yes, the game is easier, but we&#039;re also better at it.

However, that doesn&#039;t mean there&#039;s no hard content in WoW. Absolutely not, because there is. The problem is that the hard content is incredibly gated and tucked away, and is made less intimidating by the fact you can do most of the hard stuff in &#039;easy mode&#039; first. Anub&#039;arak in Trial of the Grand Crusader is hard. Super hard. But if you can almost nap through the fight in the normal mode of the dungeon, the bite is taken away. Fights that are truly difficult in hard mode don&#039;t form a reputation for being hard, because they&#039;re ridiculously easy on normal mode. Everybody says, &quot;Anub&#039;arak is so easy!&quot; when they really mean Anub&#039;arak&#039;s normal mode is easy. Kind of silly. I&#039;d like to see more of the hard content be like Algalon: Legitimately hard, no matter how you approach it.

Blizzard could certainly make the content as hard as they want, so player skill isn&#039;t going to make or break the difficulty of the game. But I think that the average skill level is higher now than it was two or three years ago, and it&#039;s something they take into consideration when designing encounters.</description>
		<content:encoded><![CDATA[<p>Oh man, flamebait! My favorite! My opinion is that it&#8217;s a little from column A, a little from column B. While there&#8217;s still content in WoW that requires a significant amount of skill and dedication, most of the content is much easier than it was in The Burning Crusade (which I think was more difficult than vanilla WoW). On top of that, I do think that average skill level is higher now than it was in vanilla WoW. Players are better at multitasking with their abilities, they understand base mechanics better due to there being more reliable game resources out there, all of that sort of thing. So yes, the game is easier, but we&#8217;re also better at it.</p>
<p>However, that doesn&#8217;t mean there&#8217;s no hard content in WoW. Absolutely not, because there is. The problem is that the hard content is incredibly gated and tucked away, and is made less intimidating by the fact you can do most of the hard stuff in &#8216;easy mode&#8217; first. Anub&#8217;arak in Trial of the Grand Crusader is hard. Super hard. But if you can almost nap through the fight in the normal mode of the dungeon, the bite is taken away. Fights that are truly difficult in hard mode don&#8217;t form a reputation for being hard, because they&#8217;re ridiculously easy on normal mode. Everybody says, &#8220;Anub&#8217;arak is so easy!&#8221; when they really mean Anub&#8217;arak&#8217;s normal mode is easy. Kind of silly. I&#8217;d like to see more of the hard content be like Algalon: Legitimately hard, no matter how you approach it.</p>
<p>Blizzard could certainly make the content as hard as they want, so player skill isn&#8217;t going to make or break the difficulty of the game. But I think that the average skill level is higher now than it was two or three years ago, and it&#8217;s something they take into consideration when designing encounters.</p>
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		<title>Comment on Any word on flying restrictions in Cataclysm, like Cold Weather Flying? by kyrios</title>
		<link>http://blog.swagvault.com/2009/11/17/any-word-on-flying-restrictions-in-cataclysm-like-cold-weather-flying/comment-page-1/#comment-1065</link>
		<dc:creator>kyrios</dc:creator>
		<pubDate>Wed, 18 Nov 2009 05:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=18277#comment-1065</guid>
		<description>No word yet. At least, none that I can remember. This is a question you should write down and ask us again once the Cataclysm beta starts.</description>
		<content:encoded><![CDATA[<p>No word yet. At least, none that I can remember. This is a question you should write down and ask us again once the Cataclysm beta starts.</p>
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		<title>Comment on Blizzard files lawsuit against private server by Blizzard files lawsuit against private server &#124; SwagVault MMO Blog &#124; World of Warcraft Private Servers (WoWps)</title>
		<link>http://blog.swagvault.com/2009/10/29/blizzard-files-lawsuit-against-private-server/comment-page-1/#comment-1063</link>
		<dc:creator>Blizzard files lawsuit against private server &#124; SwagVault MMO Blog &#124; World of Warcraft Private Servers (WoWps)</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=17802#comment-1063</guid>
		<description>[...] We&#8217;ve talked about private servers on the site here before, but in case you haven&#8217;t heard the term: they&#8217;re unofficial servers , very much against WoW&#8217;s Terms.   Read this article: Blizzard files lawsuit against private server &#124; SwagVault MMO Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] We&#8217;ve talked about private servers on the site here before, but in case you haven&#8217;t heard the term: they&#8217;re unofficial servers , very much against WoW&#8217;s Terms.   Read this article: Blizzard files lawsuit against private server | SwagVault MMO Blog [...]</p>
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		<title>Comment on World of Warcraft starts microtransactions by World of Warcraft starts microtransactions &#124; SwagVault MMO Blog &#124; World of Warcraft Private Servers (WoWps)</title>
		<link>http://blog.swagvault.com/2009/11/05/world-of-warcraft-starts-microtransactions/comment-page-1/#comment-1062</link>
		<dc:creator>World of Warcraft starts microtransactions &#124; SwagVault MMO Blog &#124; World of Warcraft Private Servers (WoWps)</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=17938#comment-1062</guid>
		<description>[...] Pandaren companion WoW http://us.blizzard.com/store/browse.xml?f=c:5,c:33 The two main ways MMORPGs make money is through a subscription model, paying $5 -   Read more from the original source: World of Warcraft starts microtransactions &#124; SwagVault MMO Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Pandaren companion WoW <a href="http://us.blizzard.com/store/browse.xml?f=c:5,c:33" rel="nofollow">http://us.blizzard.com/store/browse.xml?f=c:5,c:33</a> The two main ways MMORPGs make money is through a subscription model, paying $5 &#8211;   Read more from the original source: World of Warcraft starts microtransactions | SwagVault MMO Blog [...]</p>
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		<title>Comment on Do you think Cataclysm is really just a sneaky way to release WoW2 without us noticing? by kyrios</title>
		<link>http://blog.swagvault.com/2009/11/05/do-you-think-cataclysm-is-really-just-a-sneaky-way-to-release-wow2-without-us-noticing/comment-page-1/#comment-1061</link>
		<dc:creator>kyrios</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=17948#comment-1061</guid>
		<description>That&#039;s a very good question, and one that will likely be argued about a while after Cataclysm is released. My personal opinion is that I don&#039;t think Cataclysm will represent such a dramatic shift in the game mechanics to warrant it being referred to as a &quot;new game,&quot; so to speak. The basic interactions of the major statistics are still going to be there -- it&#039;s really only the auxiliary stats that are changing significantly, and we&#039;ve seen those undergo revisions every expansion so far.

I also don&#039;t think that the talents can be considered to be undergoing an entire refit -- granted several are getting moved around and will be present via different game mechanics, but overall things like Titan&#039;s Grip are still going to be around for us to use.

To me the principle change within Cataclysm will be the environment. Azeroth will be torn asunder, never returning to the way it was five years ago. In this aspect I do agree with you that it will be like WoW 2, but I think that&#039;s really the only way it can be viewed like that. I should note here that personally, for myself, it will be a big enough change. I have toons of every class between level 60 and 80, and I never really intended to go back and level through the old world again; but then I heard about Cataclysm and I can&#039;t wait to go and roll a goblin priest, if only to see new zones and quests.

I also like Ringo&#039;s answer: &quot;What you call sneaky, I call brilliant. If Sony could go back and do it over, I&#039;m sure they&#039;d prefer to have retained their EQ1 numbers with EQ2, instead of fracturing the player base in two just as WoW was released.&quot;

EQ2 is a great game in my opinion, I&#039;ve actually been playing it as long as WoW (although not anywhere nearly as seriously). In my dealings in the MMO industry I&#039;ve heard lots of people say that EQ1 is actually doing slightly better than EQ2 now, and I&#039;m sure Sony would do just about anything to go back in time and de-fracture their playerbase. The split they had will likely go down as one of the largest blunders in MMO history. And yes, I know what I&#039;m saying will likely cause a lot of people to QQ, but such is life.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very good question, and one that will likely be argued about a while after Cataclysm is released. My personal opinion is that I don&#8217;t think Cataclysm will represent such a dramatic shift in the game mechanics to warrant it being referred to as a &#8220;new game,&#8221; so to speak. The basic interactions of the major statistics are still going to be there &#8212; it&#8217;s really only the auxiliary stats that are changing significantly, and we&#8217;ve seen those undergo revisions every expansion so far.</p>
<p>I also don&#8217;t think that the talents can be considered to be undergoing an entire refit &#8212; granted several are getting moved around and will be present via different game mechanics, but overall things like Titan&#8217;s Grip are still going to be around for us to use.</p>
<p>To me the principle change within Cataclysm will be the environment. Azeroth will be torn asunder, never returning to the way it was five years ago. In this aspect I do agree with you that it will be like WoW 2, but I think that&#8217;s really the only way it can be viewed like that. I should note here that personally, for myself, it will be a big enough change. I have toons of every class between level 60 and 80, and I never really intended to go back and level through the old world again; but then I heard about Cataclysm and I can&#8217;t wait to go and roll a goblin priest, if only to see new zones and quests.</p>
<p>I also like Ringo&#8217;s answer: &#8220;What you call sneaky, I call brilliant. If Sony could go back and do it over, I&#8217;m sure they&#8217;d prefer to have retained their EQ1 numbers with EQ2, instead of fracturing the player base in two just as WoW was released.&#8221;</p>
<p>EQ2 is a great game in my opinion, I&#8217;ve actually been playing it as long as WoW (although not anywhere nearly as seriously). In my dealings in the MMO industry I&#8217;ve heard lots of people say that EQ1 is actually doing slightly better than EQ2 now, and I&#8217;m sure Sony would do just about anything to go back in time and de-fracture their playerbase. The split they had will likely go down as one of the largest blunders in MMO history. And yes, I know what I&#8217;m saying will likely cause a lot of people to QQ, but such is life.</p>
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		<title>Comment on Do we know if the new LFG system will allow you to group with friends in your same battlegroup, but a different server? by kyrios</title>
		<link>http://blog.swagvault.com/2009/11/05/do-we-know-if-the-new-lfg-system-will-allow-you-to-group-with-friends-in-your-same-battlegroup-but-a-different-server/comment-page-1/#comment-1060</link>
		<dc:creator>kyrios</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=17950#comment-1060</guid>
		<description>It does not appear that selected groups will be possible at this time. The new LFG system functions just like the battleground system works -- you get placed into groups at random with no option to select individual group members (beyond having one primary tank, one primary healer, and three primary DPS).

With that said, this would be a very popular feature if implemented, and I&#039;m sure Blizzard has thought of it. Why it didn&#039;t make it into the final product would only be speculation.

For additional information on the new LFG system, check out our gallery of the new interface.</description>
		<content:encoded><![CDATA[<p>It does not appear that selected groups will be possible at this time. The new LFG system functions just like the battleground system works &#8212; you get placed into groups at random with no option to select individual group members (beyond having one primary tank, one primary healer, and three primary DPS).</p>
<p>With that said, this would be a very popular feature if implemented, and I&#8217;m sure Blizzard has thought of it. Why it didn&#8217;t make it into the final product would only be speculation.</p>
<p>For additional information on the new LFG system, check out our gallery of the new interface.</p>
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		<title>Comment on Who would win in an arm wrestling match? Matt Rossi or Mike Sacco? by kyrios</title>
		<link>http://blog.swagvault.com/2009/11/05/who-would-win-in-an-arm-wrestling-match-matt-rossi-or-mike-sacco/comment-page-1/#comment-1059</link>
		<dc:creator>kyrios</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.swagvault.com/?p=17952#comment-1059</guid>
		<description>Have you seen Rossi&#039;s picture? No offense to Sacco, but Rossi would destroy him</description>
		<content:encoded><![CDATA[<p>Have you seen Rossi&#8217;s picture? No offense to Sacco, but Rossi would destroy him</p>
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