Scientists study how the brain thinks about virtual avatars

November 7, 2009 – 3:16 am
Posted by: gmaxwell

This is fascinating stuff to think about over the weekend — New Scientist has an article (sent to us by quite a few readers — thanks!) about how we perceive our virtual selves in video games like World of Warcraft. A group of scientists at Dartmouth University hooked a few WoW players up to an MRI recently, and they found that when asked to describe themselves and their virtual avatars, the same areas of the brain activated — areas normally suited to “self-reflection and judgement.” In other words, you think about your avatar the same way you think about yourself. They found nearly no difference in the way the brain activated when subjects considered themselves and their avatars.

But when you make the split between virtual and real worlds (including your friends in both), the brain’s center for imagination tends to light up whenever you consider the virtual world. You’ve got the normal parts of your brain working when thinking about yourself or others, but when you add in the virtual component, the imagination center lights up as well.

There’s more work to be done: researchers only tested WoW players for this study, and they suggest that people who don’t play online games as much may not think about their characters and themselves in the same way. They also say in the article that the avatar serves as “a better version of yourself” — you have the same sense of ownership and self, but with the added bonus of imagining that you can be better in whatever way you want.

Like I said, fascinating stuff. Video games are such a new media, especially in a place where we’re identifying with graphically real people rather than dots or pixels, that it’ll be very interesting to see how this kind of virtual self vs. real world self research unfolds.

The argument for paladin stances

November 7, 2009 – 3:05 am
Posted by: Balthasar

Righteous Defense lays out an intriguing argument for an idea that I still personally can’t get behind: paladin stances. The recent changes around patch 3.3 have shined a light on paladin versatility, and basically, paladins are forced to pay the hybrid tax three times over — because they can do it all without limiting themselves, they can’t do anything as well as other classes. So RD makes the suggestion: instead of letting paladins have all of their spells under any aura, it’s time to narrow things down a bit. Devotion Aura becomes tanking stance, gets Righteous Fury’s threat bonus added to it, and enabling it makes pallies lose some other abilities (Avenger’s Shield is RD’s suggestion). Retribution Aura becomes a DPS “stance,” with added benefits and costs, and so on. By forcing paladins into a playstyle, you can give them extra power, because you’ve taken away versatility.

Unfortunately for those in favor, I don’t think it’ll ever happen. First of all, we already have a class in the game that uses stances, and I think that this type of gameplay is too close for Blizzard’s comfort to implement in the same way on paladins — they want the classes to play different. Second, the paladin class design has always focused on the versatility of being a hybrid. While paladins may want to limit themselves to see buffs, Blizzard has never shown an inclination to limit pallies’ versatility just to make them more powerful. I like the idea of Righteous Fury’s buff getting linked up to something else (it definitely seems like it’s out there on its own as an arbitrary tanking buff), but paladins getting a fully implemented stance system doesn’t seem likely at all.

Patch 3.3: Haris Pilton’s got a brand new bag

November 7, 2009 – 2:34 am
Posted by: monica
It was only a matter of time before Blizzard gave us another pre-expansion gold sink, and here it is, ladies and gentlemen. Haris Pilton, Shattrath socialite, has once again started selling her limited-edition accessories, and this time she’s expanded her line with the Portable Hole, a 24-slot BOE bag.

The bag is currently available on the Patch 3.3 PTR, and given the official WoW Twitter account’s tweet earlier in the evening about it, it looks to be here to stay once the patch hits.

Of course, the reason question isn’t who’s going to buy these — anybody who’s already bought a mammoth and a motorcycle is who. The real question is, who’s gonna start selling these for 5k on the Auction House and hope people don’t catch on?

Shifting Perspectives: 5 observations from a reluctant battleground healer

November 7, 2009 – 2:04 am
Posted by: GeneFenster73

Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we gingerly step back into battlegrounds and discover that the world can be a very unfriendly place.

I love writing this column, but there’s one thing that bugs me about it — the druid class is tailor-made to defeat a sole writer’s efforts to cover everything she can. No matter how hard I try, I’m never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE, and healing PvP. Even with all that, I’d be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately.
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A WoW player’s guide to microtransactions

November 6, 2009 – 5:26 am
Posted by: gmaxwell

Well Blizzard has finally done it. After charging only for out-of-game services like faction changes and character customization, with the release of in-game pets on the Blizzard store, they’ve finally moved on to selling virtual items for real money. And there’s a word, dirty in the mouths of some, that’s floating around that some of you may not have heard or understood before: microtransactions. We wouldn’t blame you — some of our own staff didn’t even know what they were just a little while ago. But with the decision to sell in-game items for straight cash, Blizzard has entered the fascinating and treacherous world of microtransactions. And if you’re going to follow them off into this world, you might as well at least know what they’re all about.

And so, we’re here to help. Whether you’ve never heard of microtransactions before, you’re convinced that they’re the devil and that Blizzard has grown too greedy for their own good, or you can’t wait to open up your wallet and get a Pandaren Monk to follow you around, let’s take a second and look at the history of the microtransaction model, what it means that Blizzard made this decision, and what might happen to the game in the future.
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Malware targeting gamers gets some mainstream spotlight

November 6, 2009 – 2:51 am
Posted by: Arras

Those vicious and despicable malware authors are targeting gamers, according to BBC.

I know, big whoop, right?

The news article reports on something many World of Warcraft players have known for years — that viruses, phishing sites, trojans, and all those dirty tech terms have us gamers smack in the middle of their digital crosshairs. The findings are a result from a study by Microsoft, which tracked the exceptional growth of a family of worms called Taterf.

The programs have been around for some time now, snooping around players’ computers for login details to various games with in-game currency. World of Warcraft players are juicy targets because of the remarkably large player base and existence of the gold-buying industry which Blizzard has actively warned and fought against. While the findings are nothing new, they only serve to confirm our fears about the growing threats to our accounts.

WoW.com has been big about account security for awhile, and it’s nice to see the mainstream media begin to show some attention to the matter.

Official Tier 10 preview update: Priest & Paladin

November 6, 2009 – 2:46 am
Posted by: Damfreville

UPDATE: The paladin set image was fixed on the official site and is now correct. Nice skull bolo tie, guys.

Blizzard has been a little slow with their drip of Tier 10 previews — those who visit MMO-Champion, for example, have known what the Patch 3.3 priest and paladin sets look like for a week or more — but it’s still nice that they’re trying. With that in mind, the official Tier 10 preview page was updated today, adding the priest and paladin sets. Well, the priest set, anyway — it looks like the paladin one is actually next season’s paladin PVP set — so you paladins’ll have to wait a little longer to see the official pictures of your Texas oilman/Spanish conquistador set. But at least you guys have something to look at, unlike shamans, who’ll undoubtedly have to wait until the end of the PTR cycle to see what combination of exploding rocks and chains we’ve got for our shoulders this time.

And would it be too much to ask to get some of these sets on somebody that’s not a human male, arguably the absolute worst model on which to preview armor? Looks like I’ve got a case of the Mondays.